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- ' Example usage of the DIS.PLAY routine enhancements (~ ` @ ^ | { and })
- ' If BLINK% = 1 and you are using one of these enhancements, then only
- ' the text between the symbols will blink. Otherwise the whole line blinks
- ' normally. If BLINK% = 0 then the text between the symbols will display
- ' normally in the color specfied by the symbols you are using
- ' Note that the text to blink must start and end with the same symbol.
- ' ~ = blue
- ' ` = green
- ' @ = cyan
- ' ^ = red
- ' | = magenta
- ' { = yellow
- ' } = white
-
- ' $INCLUDE: '\INC\DFRAME.INC'
-
- PROGNAME$ = "Display Examples"
- VERSION$ = " v0.0"
- INITIALIZE
- CLOSE #1
-
- DETECT.ANSI 'Required for the symbols to work
-
- DIS.PLAY "Example for <~BLINKING BLUE~> in the middle.", LGREEN, BLACK, 1, 0, 2, 0, 0, 1, 0
- DIS.PLAY "Example for <`BLINKING GREEN`> in the middle.", LCYAN, BLACK, 1, 0, 4, 0, 0, 1, 0
- DIS.PLAY "Example for <@BLINKING CYAN@> in the middle.", LRED, BLACK, 1, 0, 6, 0, 0, 1, 0
- DIS.PLAY "Example for <^BLINKING RED^> in the middle.", GRAY, WHITE, 1, 0, 8, 0, 0, 1, 0
- DIS.PLAY "Example for <|BLINKING MAGENTA|> in the middle.", LYELLOW, BLACK, 1, 0, 10, 0, 0, 1, 0
- DIS.PLAY "Example for <{BLINKING YELLOW{> in the middle.", LWHITE, BLUE, 1, 0, 12, 0, 0, 1, 0
- DIS.PLAY "Example for <}BLINKING WHITE}> in the middle.", LBLUE, BLACK, 1, 0, 14, 0, 0, 1, 0
- DIS.PLAY "Example for <~NON-BLINKING BLUE~> in the middle.", LWHITE, BLACK, 0, 0, 14, 0, 0, 1, 0
- ENTER
- EXIT.DOOR "y"
- END
-
-